corruption/shifting post
in the quick and easy format first:
corruption
corruption
month one:shifted form
๐ฆ headshells: replacing seemingly the sides of his skull, spiraling nautilus shell of white, brown, some speckled gray-blue. bonus feature of giving him a cool undercut. sick ASMR vibes when tapped on.
๐ฆ his eyes, which are already a Very Pretty Clear Grey, take on a silvery sheen and differently-shaped pupils. his vision is better, but only underwater.
๐ฆ suckers: on the backs/undersides of all four limbs, an assortment of suckers in an uneven line. squid version, bluish-grayish per the image, With Teeth. they are also bioluminescent! as they've first appeared (~3 weeks) they aren't fully "emerged" but are visible/glow appropriately. once fully emerged, can be closed so he doesn't teethe on every shirtsleeve.
๐ฆ blood is blue. necromancy nightmare.
month two:
๐ฆ the basic powers develop: water control magic and skin-altering camouflage. *as of end of May he hasn't noticed he can do these things, oops
๐ฆ even more buddy system thanks to even more social behavior. buddy system or else!! developing a strong aversion to being alone for long periods of time.
๐ฆ his left arm has just Gone, replaced by a series of tentacles that grow out of what was once his shoulder. they're a deep rusty ochre color with the same blue-gray suckers as previously, maybe a little more blue than gray at a glance. there are six tentacles in total and he mostly keeps them entwined in the vague shape of a human arm, for both convenience/being able to wear his shirts and so people don't stare at them too much. colors based on this thing.
๐ฆ sleek n' smooth skin that varies between his standard human skin tone to a more reddish toned brown, maroon, and the sickly blue-gray of the suckers (when not glowing). why would he turn gray you ask..... maybe because he keeps fucking touching katalyth....... he's fine.
month three:
๐ฆ hexes/enchantments develop: unfortunately the reagent to activate all of his enchantments is, in fact, his own body! necromancers! he can spill a bit of blood or pull off a fingernail or similar in order to place a hex/enchantment on himself or someone else. his enchantments will focus on buffs: enhanced strength, increased stamina, enhanced senses, etc. his primary hex will be inflicting immobility, a thing he could already do with necromancy in a much worse way, so honestly, this is better— he will also be able to apply silence. essentially his hexes will focus around stopping someone from acting so he can skedaddle rather than more "offensive" hexes.
๐ฆ neck tentacles: small, slim tendrils that can emerge/retract from his head shells on command. same coloration as the rest, don't extend much further than a few inches away from his actual face... glasses-adjustment length, face hugging for kissing length. wiggly.
๐ฆ increased flexibility. bendy bones. pretzel pal.
๐ฆ maybe he'll learn to swim finally
month four:
๐ฆ underwater breathing, and also just this in its entirety: "Cephalopod-types can extend the ability to breathe underwater to others with a kiss. This ability can grant about a half hour of the ability to breathe water to those who normally cannot, but be warned: the moment these land-dwellers get a gulp of fresh air again, they'll be coughing and sputtering for quite some time to adjust." thanks mods we love to see it
๐ฆ ink...ing develops, coming from the left "arm," see tentacle arm above. on land, it has the additional effect of being rather sticky. he will attempt to write with it anyway.
๐ฆ tba
๐ฆ tba
๐ฆ headshells final form; can still see, don't question it.
opt out/perms
PLAYER
NAME: Laura
CONTACT:
jojoveller or pm
ACTIVE TIMES/PACE: EST, I try but I teach full time, so daily-ish
BRACKETS/PROSE: don't care tbf
OFFENSIVE SUBJECTS & TRIGGERS: noncon, underage student/teacher
CONTACT:
ACTIVE TIMES/PACE: EST, I try but I teach full time, so daily-ish
BRACKETS/PROSE: don't care tbf
OFFENSIVE SUBJECTS & TRIGGERS: noncon, underage student/teacher
IN CHARACTER
PHYSICAL AFFECTION: yes let him hug you off the ground and kiss your little face
PHYSICAL VIOLENCE: would you hit a guy with glasses. maybe.
RELATIONSHIPS: yeha
PSYCHIC & PSIONIC INFORMATION: necromancerrrrr
MAGICAL INFORMATION: necromancerrrrrrr
MEDICAL INFORMATION: being a necromancer makes him feeble and physically weak, he gets winded real easily, his heart is weaker than it should be
OFFENSIVE SUBJECTS & TRIGGERS: cruelty
PHYSICAL VIOLENCE: would you hit a guy with glasses. maybe.
RELATIONSHIPS: yeha
PSYCHIC & PSIONIC INFORMATION: necromancerrrrr
MAGICAL INFORMATION: necromancerrrrrrr
MEDICAL INFORMATION: being a necromancer makes him feeble and physically weak, he gets winded real easily, his heart is weaker than it should be
OFFENSIVE SUBJECTS & TRIGGERS: cruelty
OUT OF CHARACTER
BACKTAGGING: within reason
THREADHOPPING: open network only
FOURTHWALLING: no
NOT INTERESTED IN: gestures above
THREADHOPPING: open network only
FOURTHWALLING: no
NOT INTERESTED IN: gestures above
FIRST IMPRESSIONS
VISUAL: tall and too skinny. glasses. scruffy. grey.
AURAL: i'll get to this
OLFACTORY: dusty, like books
DEMEANOUR: fidgety weird nerd
AURAL: i'll get to this
OLFACTORY: dusty, like books
DEMEANOUR: fidgety weird nerd
โ code by kimmiserate โ
karteria
OOC INFORMATION
Name: Laura
Are you over 18?: yes
Contact:
Other characters: n/a
Permissions & opt-out: Permissions, Opt-out
IC INFORMATION
Name: Palamedes Sextus
Canon: The Locked Tomb series
Age: approx. 22
Gender: male
Species: human
Appearance: Palamedes is incredibly tall and incredibly thin; he is not a physically robust person by any means and could easily be snapped in half if he were in a physical altercation or a strong breeze. He gets winded going down a lot of stairs. He's all angles and sharp corners and his face is described as a bunch of jawbones stuck together as a joke; nevertheless, he's got very pretty eyes and an apparently transformative smile, as seen here and here. Generally he's a bit scruffy and dusty, brown-haired and grey-eyed, and he also wears glasses.
Canon point: Nona the Ninth, before he fusions himself into a different person with his bestie
History: Here
Personality answers:
Inventory: a pencil, a notebook, a tape recorder, a novelty coffee mug
Your character must live with only one sense for a year. They are allowed to choose. What do they pick? Why? How do they cope?
Palamedes would choose touch. He has psychometry, so touch is already more advanced to him than other people—he can read energy signatures and the age of a thing, identities of people who've handled it, and associated emotions. Touch is the obvious, slightly cheating choice. He'd still take it. Smell and taste mean little to him. He trusts Camilla absolutely to be his eyes and ears; she's already as close to him as his own limbs for how long they've been together and worked together, so he'd be confident that she could competently and precisely make up the difference. Touch is the only sense that he really depends on but can't depend on Camilla for; as a necromancer he depends on his ability to interact physically with the body.
As for coping, he'd be fine. Camilla would be there and he wouldn't have too much trouble just poking at stuff. Without Camilla around, he would be at a loss. He'd manage, he's clever and resourceful and he can manipulate necromancy to compensate, but emotionally he wouldn't be as comfortable without her. If Camilla Hect were a sense he'd choose her, but touch is a good second choice.
What does your character think about physical appearances? Are they the sort to meticulously primp themselves, or could they not care less?
The Sixth House's signature color is grey and that feels too loud for Palamedes, which should say everything. As a Sixth necromancer he's "enamored with the body," although that refers to the literal body and not its clothing or other primping. Palamedes' fashion sense is whatever grey ponchos they hand out at the Sixth and he doesn't even care for his ponchos that well; he is constantly described as dusty and dragging his hems through more, heedless of what he's picking up. He bends his glasses the wrong way constantly without caring how they'll look on his face. Camilla organizes his socks. He isn't unwashed, but he's got a scruffiness to him.
As for other people: still doesn't really care! He truly is enamored of the body, and so his interest in other people's appearances is that it's their appearance. He spends six months riding side-saddle in Camilla's body, and he is infinitely more dedicated to taking care of her body than his own. Still not a primper, but neither is Cam.
Physical appearances fascinate and delight him, usually academically. He's very into bodies. The most he asks is regular bathing.
What would your character say is their best trait? What is truly their best trait?
To Palamedes, his best trait intellect. With his intellect he perfects his necromancy and studies, which enable him to help the people he loves. Without it he would've been unable to help Dulcinea extend her dwindling life; he invented medical instruments that contributed to keeping her—and others—alive despite the odds. Intellect afforded him position as Master Warden, a leadership position to help his family. Without intellect he wouldn't be possessed of necromantic skill; he wouldn't have been able to unpack the secret of Lyctorhood (and refuse it, for being killing a cavalier to fuel the immortality of a necromancer) or crack Grand Lysis, which will allow himself and Camilla to fuse their souls properly together.
His best trait is actually his endless wellspring of empathy, which is the reason behind everything he credits to his intellect. He loves deeply and applies his intellect/skill to help people because of his empathy. His empathy stops him from thinking that intellect could be used for cruelty until he sees the results. The empathy returns: he's ready anytime to rescue family or strangers. He gives himself away constantly to protect his loved ones, even when he's told no.
What would it take to truly upset your character, enough that they would act upon their feelings? Are they the sort to forgive?
Palamedes is tolerant and forgiving, depending on the wrongdoing. If it's directed at him, he can take it and won't rise to the bait beyond quips; at his friends and loved ones, though, it's on. He tolerates the insults to his upbringing and competency when the Sixth House is challenged to a duel, until too many of the other assembled Houses insult his cavalier. Then he insists Camilla destroy the Second House cavalier, lecturing everyone assembled on their foolishness for picking fights, wasting time and getting cavaliers hurt for stupid reasons. His temper flares but he can forgive, or at least be civil.
But that's an insult. When confronted with cruelty, or the potential/actual loss of his loved ones, Palamedes dips into despair. It doesn't consume him; in fact he rises to the occasion with startling calm. When Cytherea reveals she's murdered and impersonated Dulcinea, his longtime love, Palamedes calmly keeps her talking so as to necromantically degrade her body and then explode. When the Sixth House is on the run and Camilla is injured, he calmly takes charge—he is their leader—and directs without unpacking his own feelings. While he does get upset, he can compartmentalize.
Powers/Abilities: Palamedes is a necromancer, which does not mean he makes zombies, in this canon, mostly. A necromancer is fundamentally a wizard that makes use of life energy (thalergy) and death energy (thanergy) to do various flesh/bone/spirit magics. Palamedes is an incredibly powerful necromancer but not unlimited in scope/raw power, per canon; with that in mind, Palamedes' abilities are:
โข Psychometry: using energy signatures, he can get flashes of the history of where an object has been and who has interacted with it, more like a 6th sense than a "sucked suddenly into a cutscene" in practice
โข Wards: drawn with his blood and imbued with energy to ward off spirits/creatures
โข Other kind of wards: this one is like an invisible wall that spends energy to produce and maintain; it makes him sweat blood out of every pore and get woozy
โข Flesh magic: fundamentally healing, but also works the other way, e.g. his personal knowledge of how bodies work lets him effectively put them back together or take them apart; caveats: can't revive the dead
โข Bone magic: not his specialty and so a low priority, but bone magic as he has been taught allows the user to "program" a skeleton to perform basic tasks like sweep a floor etc.
โข Spirit magic: ability to talk to, summon, and speak with spirits, but sometimes spirits just don't want to play and won't come chat
โข Sticky soul: honestly I don't imagine this will ever be un-nerfed because it's nutty, but since it's relevant to his canon point and half his traumas: he knows how to attach his soul to an object so that if his body dies, he can kick it as a revenant; genuinely just putting this one here to give it a nod. he's coming for you patho-gen, explain your methods!!
Samples: several here
Goals: To study sacrilegious soul splicing, for sure. To get real intimate with his squid soul. To learn to exist without the person he's been co-dependently existing with his whole life.
Soul Choice: Cephalopoda
(no subject)
Player: Laura
Contact:
jojoveller
Age: 30+
Current Characters: Shinjiro Aragaki
Character Name: Palamedes Sextus
Character Canon: The Locked Tomb
Canon Point: during his death-staycation in his River Bubble โ or: post-death, but while he's still kicking around in the pseudo-afterlife during Harrow the Ninth 8 months later
Age: roughly 21
Crime: Treason
Background: here
Personality: Usually, Palamedes is the smartest person in the room. He's confident about this but not cocky, and his ego's kept firmly in check by how the cornerstone of his character is empathy and not being smart. He's driven first and foremost by love for his friends and family (which is the entirety of his House, literally or not), and second by his love for discovery and intellectual pursuits. He enjoys being the smartest person in the room, don't get him wrong! But he enjoys his friends and family that much more; other people's well-being is the center of his motivations. To wit: Palamedes is the Master Warden of the Sixth House, or: the leader of the Sixth of the Nine Houses, a position that he rightly earned at the young age of thirteen (smartest person in the room) for the sole purpose of giving himself a better position from which to help his people. He's dedicated real medical field development to the comfort of his friend and childhood crush, who has been ill since they met; he heeds the call of the Emperor to study Lyctorhood for her, not for love of Empire.
That one is key: Palamedes does not have love of Empire, particularly not after discovering the secret of Lyctorhood (in short: you have to eat your best friend and use their soul as a magical furnace forever). He's more attached to the individual than the greater whole, and belonging to the Empire cannot make him obey its wants. He's accused of treason here because he rejected Lyctorhood/Emperor/tried to explode one of the Emperor's Lyctors, and he would do all of these things again in a heartbeat; Palamedes' moral center is steel— nonstandard due to being a necromancer, but there are lines he won't cross and he's adamant about them.
In his relationships, Palamedes' empathy shines the most strongly. He's open with his affection, or at least, is a normal level of affectionate and happens to be surrounded by repressed teenagers— but he still hugs Harrow hard enough to lift her off the floor when they reunite. Palamedes loves deeply and openly, without shame; the mantra of the Sixth is that of "truth over solace," and Palamedes sprinkles this liberally throughout his life and relationships. He isn't at all shy about telling people his opinions, whether they're critical or saccharine-affectionate, but he doesn't demand the same in return. Like, it'd be nice, but he's handling the awkwardness of all his friends just fine. He's the type of person for whom competitive spirit doesn't preclude being besties eternal: he decides Harrow is close as a lifelong colleague days after meeting her, even as Harrow is still convinced they are in a heated rivalry.
It's worth noting that Palamedes has been on record as something of a surprise, because of his lax approach to work/his position as House leader; a castmate's notes about meeting him for the first time cite that she wouldn't have believed he was the Master Warden if she didn't already know, thanks to his attitude. He's not irresponsible, quite the opposite - but he handles work/stress ridiculously well, to the point that he sometimes comes off as an oddball rather than a serious leader. This ability to compartmentalize extends into the... concerning, too: at his canon point he's spent 8 months in isolation, which should make him insane, but he's... not! Palamedes is outwardly concerned about the implications this has for his mental fortitude; it could be Bad, Actually, to put oneself into boxes to avoid stress so well. He'll deal with it later.
Outside of high stress situations, Palamedes is an oddball; he uses himself for science experiments, he delights in bone dust and being stuck in a puzzle, he bends his glasses to breaking habitually - etc. His connection to death/spirits also gives him quirks like talking to corpses like they're still alive, politely and tenderly. Sometimes he makes silly little jokes, sometimes he's spiteful and mean— this, when his cavalier's capabilities are doubted.
Camilla-the-cavalier is the most important person in his life, sitting above his old crush and his good friend Harrow (and Gideon, and family, and so on). They've grown up together and been attached at the hip the whole time, mirror each other in many ways, and he would absolutely die and kill for her; while he can keep a cool head in the moment when Cam is fighting, for example, he's self-admittedly terrified for her safety despite full confidence in her skills. She's the best and he adores her; their relationship shows all of his normal traits - loyalty, affection, unconditional support - dialed up to eleven and with the knob broken off.
He's six parts empathy, one part brains.
Abilities: Palamedes is a necromancer, which is most succinctly explained here. Palamedes' specialization is in psychometry, or the ability to learn the history of an object/person through touch. He has demonstrably used this ability to tell the age of objects and read the presence of other people in a place after they've left; he can recognize the "signature" of an individual if he's familiar enough with it, i.e. if he's handled their belongings or touched them physically he can recognize their presence elsewhere later. Per asking here on the FAQ this will be glitched out for him when it comes to the setting, which he will super love (this is genuine).
He is arguably the best necromancer of his generation who is specifically not a Lyctor, which is a feat unto itself. He also:
Samples: don't look at how i misspelled my own canon on this tdm tl | dressing down god (from deer country) | talkin about maaaagic (from deer country)
Questions: zip
Contact:
Age: 30+
Current Characters: Shinjiro Aragaki
Character Name: Palamedes Sextus
Character Canon: The Locked Tomb
Canon Point: during his death-staycation in his River Bubble โ or: post-death, but while he's still kicking around in the pseudo-afterlife during Harrow the Ninth 8 months later
Age: roughly 21
Crime: Treason
Background: here
Personality: Usually, Palamedes is the smartest person in the room. He's confident about this but not cocky, and his ego's kept firmly in check by how the cornerstone of his character is empathy and not being smart. He's driven first and foremost by love for his friends and family (which is the entirety of his House, literally or not), and second by his love for discovery and intellectual pursuits. He enjoys being the smartest person in the room, don't get him wrong! But he enjoys his friends and family that much more; other people's well-being is the center of his motivations. To wit: Palamedes is the Master Warden of the Sixth House, or: the leader of the Sixth of the Nine Houses, a position that he rightly earned at the young age of thirteen (smartest person in the room) for the sole purpose of giving himself a better position from which to help his people. He's dedicated real medical field development to the comfort of his friend and childhood crush, who has been ill since they met; he heeds the call of the Emperor to study Lyctorhood for her, not for love of Empire.
That one is key: Palamedes does not have love of Empire, particularly not after discovering the secret of Lyctorhood (in short: you have to eat your best friend and use their soul as a magical furnace forever). He's more attached to the individual than the greater whole, and belonging to the Empire cannot make him obey its wants. He's accused of treason here because he rejected Lyctorhood/Emperor/tried to explode one of the Emperor's Lyctors, and he would do all of these things again in a heartbeat; Palamedes' moral center is steel— nonstandard due to being a necromancer, but there are lines he won't cross and he's adamant about them.
In his relationships, Palamedes' empathy shines the most strongly. He's open with his affection, or at least, is a normal level of affectionate and happens to be surrounded by repressed teenagers— but he still hugs Harrow hard enough to lift her off the floor when they reunite. Palamedes loves deeply and openly, without shame; the mantra of the Sixth is that of "truth over solace," and Palamedes sprinkles this liberally throughout his life and relationships. He isn't at all shy about telling people his opinions, whether they're critical or saccharine-affectionate, but he doesn't demand the same in return. Like, it'd be nice, but he's handling the awkwardness of all his friends just fine. He's the type of person for whom competitive spirit doesn't preclude being besties eternal: he decides Harrow is close as a lifelong colleague days after meeting her, even as Harrow is still convinced they are in a heated rivalry.
It's worth noting that Palamedes has been on record as something of a surprise, because of his lax approach to work/his position as House leader; a castmate's notes about meeting him for the first time cite that she wouldn't have believed he was the Master Warden if she didn't already know, thanks to his attitude. He's not irresponsible, quite the opposite - but he handles work/stress ridiculously well, to the point that he sometimes comes off as an oddball rather than a serious leader. This ability to compartmentalize extends into the... concerning, too: at his canon point he's spent 8 months in isolation, which should make him insane, but he's... not! Palamedes is outwardly concerned about the implications this has for his mental fortitude; it could be Bad, Actually, to put oneself into boxes to avoid stress so well. He'll deal with it later.
Outside of high stress situations, Palamedes is an oddball; he uses himself for science experiments, he delights in bone dust and being stuck in a puzzle, he bends his glasses to breaking habitually - etc. His connection to death/spirits also gives him quirks like talking to corpses like they're still alive, politely and tenderly. Sometimes he makes silly little jokes, sometimes he's spiteful and mean— this, when his cavalier's capabilities are doubted.
Camilla-the-cavalier is the most important person in his life, sitting above his old crush and his good friend Harrow (and Gideon, and family, and so on). They've grown up together and been attached at the hip the whole time, mirror each other in many ways, and he would absolutely die and kill for her; while he can keep a cool head in the moment when Cam is fighting, for example, he's self-admittedly terrified for her safety despite full confidence in her skills. She's the best and he adores her; their relationship shows all of his normal traits - loyalty, affection, unconditional support - dialed up to eleven and with the knob broken off.
He's six parts empathy, one part brains.
Abilities: Palamedes is a necromancer, which is most succinctly explained here. Palamedes' specialization is in psychometry, or the ability to learn the history of an object/person through touch. He has demonstrably used this ability to tell the age of objects and read the presence of other people in a place after they've left; he can recognize the "signature" of an individual if he's familiar enough with it, i.e. if he's handled their belongings or touched them physically he can recognize their presence elsewhere later. Per asking here on the FAQ this will be glitched out for him when it comes to the setting, which he will super love (this is genuine).
He is arguably the best necromancer of his generation who is specifically not a Lyctor, which is a feat unto itself. He also:
- manipulates bodies from the inside out, such as when he used necromancy to reach into Cytherea and dial her cancer up to eleven, as it wereInventory: A stubby pencil, scraps of wallpaper, a very bad romance novel, one (1) insulated copper wire coil (a few feet long), a decorative throw pillow.
- preserves his own soul/mind in a bubble in the River, or the place the souls of the dead go; this is remarked on as insanely difficult to the point of seeming impossible, particularly because he hangs around there for 8 months without his soul deteriorating
- has an eidetic memory, cited as always remembering everything he reads without trouble
- while he has the knowledge of many of the Eightfold Word/Lyctoral theorems, separately, he finds the concept of Lyctorhood and how it's achieved so abhorrent that he won't touch the pieces, particularly soul siphoning and the various other ways necromancers can use/"ride" a cavalier; just worth noting that he could, if his entire moral compass was flipped upside down
Samples: don't look at how i misspelled my own canon on this tdm tl | dressing down god (from deer country) | talkin about maaaagic (from deer country)
Questions: zip
rhodos info
PALAMEDES SEXTUS
Palamedes Sextus
FULL NAME
Palamedes, Pal, Warden, Sixth, assorted garbage you can make out of his goofy name
GOES BY
21-ish
AGE
The Locked Tomb
CANON
Nona the Ninth, ch. 6
CANON POINT
Human (necromancer)
SPECIES
FIRST IMPRESSIONS
APPEARANCE
Appearance here
IDENTIFYING ASPECTS
Identifying aspects here
CLOTHING STYLE
Clothing style here
VOICE
Voice here
OLFACTORY
Olfactory here
ABILITIES
ABILITY
Ability description here
ABILITY
Ability description here
ABILITY
Ability description here
INVENTORY
- Item here
- Item here
- Item here
LOCATIONS
HOUSING
Housing info here
HAUNTS
Haunts info here
MANIFESTATION
NAME
Manifestation name here
PHYSICAL DESCRIPTION
Physical description here
ATTACKS AND BEHAVIOR
Attacks and behavior here
IC PERMISSIONS
FLIRTING
you're welcome to it
SHIPPING
tba
FIGHTING & INJURING
Until he gets some regains back, he's a wet noodle. Would you hit a wet noodle with glasses? Ask me and I'll probably say yes anyway.
KILLING
Probably not for [stupid canon reasons] but ask!
MINDREADING
Ask...
WARNINGS
General canon-typical warnings: violence, death, inappropriate puppeteering of corpses, imperialism (in space!), war crimes against children, war crimes against the entire human race, violence towards animals, questionable body-sharing
For Pal specifically, also: definitely questionable body-sharing, explosive self-harm, murder, cancer (not in himself), inappropriate referencing of sexy nurse outfits and cake-sitting erotica, codependence
For Pal specifically, also: definitely questionable body-sharing, explosive self-harm, murder, cancer (not in himself), inappropriate referencing of sexy nurse outfits and cake-sitting erotica, codependence
TRIGGERING TOPICS
He won't tolerate "I don't mind giving up and dying :)" attitudes; violence against his family/chosen set of people will set him off as well.
OOC PERMISSIONS
PLAYER NAME
Laura
PLAYER CONTACT
Plurk, Discord, etc.
PLAYER PRONOUNS
she/her
BACKTAGGING
Within reason. I like to wrap things in a monthish.
FOURTHWALLING
no
THREADHOPPING
Where appropriate (network).
OFF-LIMITS & TRIGGERS
no interest in noncon plots, either participating or reacting to them